Friday, October 11, 2013

Upcoming Technologies that will change Everything

What is Next Big thing? The memristor, a microscopic component that can "remember" electrical states even when turned off. It's expected to be far cheaper and faster than flash storage. A theoretical concept since 1971, it has now been built in labs and is already starting to revolutionize everything we know about computing, possibly making flash memory, RAM, and even hard drives obsolete within a decade.

The memristor is just one of the incredible technological advances sending shock waves through the world of computing. Other innovations in the works are more down-to-earth, but they also carry watershed significance. From the technologies that finally make paperless offices a reality to those that deliver wireless power, these advances should make your humble PC a far different beast come the turn of the decade.

Memristor: The New Circuit on Earth

What is it? As its name implies, the memristor can "remember" how much current has passed through it. And by alternating the amount of current that passes through it, a memristor can also become a one-element circuit component with unique properties. Most notably, it can save its electronic state even when the current is turned off, making it a great candidate to replace today's flash memory.

Memristors will theoretically be cheaper and far faster than flash memory, and allow far greater memory densities. They could also replace RAM chips as we know them, so that, after you turn off your computer, it will remember exactly what it was doing when you turn it back on, and return to work instantly. This lowering of cost and consolidating of components may lead to affordable, solid-state computers that fit in your pocket and run many times faster than today's PCs.

When is it coming? Researchers say that no real barrier prevents implementing the memristor in circuitry immediately. But it's up to the business side to push products through to commercial reality. Memristors made to replace flash memory (at a lower cost and lower power consumption) will likely appear first; HP's goal is to offer them by 2012. Beyond that, memristors will likely replace both DRAM and hard disks in the 2014-to-2016 time frame. As for memristor-based analog computers, that step may take 20-plus years.

32-Core CPUs From Intel and AMD

If your CPU has only a single core, it's officially a dinosaur. In fact, quad-core computing is now commonplace; you can even get laptop computers with four cores today. But we're really just at the beginning of the core wars: Leadership in the CPU market will soon be decided by who has the most cores, not who has the fastest clock speed.

What is it? With the gigahertz race largely abandoned, both AMD and Intel are trying to pack more cores onto a die in order to continue to improve processing power and aid with multitasking operations. Miniaturizing chips further will be key to fitting these cores and other components into a limited space. Intel will roll out 32-nanometer processors (down from today's 45nm chips) in 2009

When is it coming? Intel has been very good about sticking to its road map. A six-core CPU based on the Itanium design should be out imminently, when Intel then shifts focus to a brand-new architecture called Nehalem, to be marketed as Core i7. Core i7 will feature up to eight cores, with eight-core systems available in 2009 or 2010. (And an eight-core AMD project called Montreal is reportedly on tap for 2009.)

After that, the timeline gets fuzzy. Intel reportedly canceled a 32-core project called Keifer, slated for 2010, possibly because of its complexity (the company won't confirm this, though). That many cores requires a new way of dealing with memory; apparently you can't have 32 brains pulling out of one central pool of RAM. But we still expect cores to proliferate when the kinks are ironed out: 16 cores by 2011 or 2012 is plausible (when transistors are predicted to drop again in size to 22nm), with 32 cores by 2013 or 2014 easily within reach. Intel says "hundreds" of cores may come even farther down the line.

Gesture-Based Remote Control

We love our mice, really we do. Sometimes, however, such as when we're sitting on the couch watching a DVD on a laptop, or when we're working across the room from an MP3-playing PC, it just isn't convenient to drag a hockey puck and click on what we want. Attempts to replace the venerable mouse--whether with voice recognition or brain-wave scanners--have invariably failed. But an alternative is emerging.

What is it? Compared with the intricacies of voice recognition, gesture recognition is a fairly simple idea that is only now making its way into consumer electronics. The idea is to employ a camera (such as a laptop's Webcam) to watch the user and react to the person's hand signals. Holding your palm out flat would indicate "stop," for example, if you're playing a movie or a song. And waving a fist around in the air could double as a pointing system: You would just move your fist to the right to move the pointer right, and so on. 

When is it coming? Gesture recognition systems are creeping onto the market now. Toshiba, a pioneer in this market, has at least one product out that supports an early version of the technology: the Qosmio G55 laptop, which can recognize gestures to control multimedia playback. The company is also experimenting with a TV version of the technology, which would watch for hand signals via a small camera atop the set. Based on my tests, though, the accuracy of these systems still needs a lot of work.

Gesture recognition is a neat way to pause the DVD on your laptop, but it probably remains a way off from being sophisticated enough for broad adoption. All the same, its successful development would excite tons of interest from the "can't find the remote" crowd. Expect to see gesture recognition technology make some great strides over the next few years, with inroads into mainstream markets by 2012.

Google's Desktop OS

 In case you haven't noticed, Google now has its well-funded mitts on just about every aspect of computing. From Web browsers to cell phones, soon you'll be able to spend all day in the Google verse and never have to leave. Will Google make the jump to building its own PC operating system next?

What is it? It's everything, or so it seems. Google Checkout provides an alternative to PayPal. Street View is well on its way to taking a picture of every house on every street in the United States. And the fun is just starting: Google's early-beta Chrome browser earned a 1 percent market share in the first 24 hours of its existence. Android, Google's cell phone operating system, is hitting handsets as you read this, becoming the first credible challenger to the iPhone among sophisticated customers.

When is it coming? Though Google seems to have covered everything, many observers believe that logically it will next attempt to attack one very big part of the software market: the operating system.

The Chrome browser is the first toe Google has dipped into these waters. While a browser is how users interact with most of Google's products, making the underlying operating system somewhat irrelevant, Chrome nevertheless needs an OS to operate.

To make Microsoft irrelevant, though, Google would have to work its way through a minefield of device drivers, and even then the result wouldn't be a good solution for people who have specialized application needs, particularly most business users. But a simple Google OS--perhaps one that's basically a customized Linux distribution--combined with cheap hardware could be something that changes the PC landscape in ways that smaller players who have toyed with open-source OSs so far haven't been quite able to do.

USB 3.0 Speeds Up Performance on External Devices

The USB connector has been one of the greatest success stories in the history of computing, with more than 2 billion USB-connected devices sold to date. But in an age of terabyte hard drives, the once-cool throughput of 480 megabits per second that a USB 2.0 device can realistically provide just doesn't cut it any longer.

What is it? USB 3.0 (aka "SuperSpeed USB") promises to increase performance by a factor of 10, pushing the theoretical maximum throughput of the connector all the way up to 4.8 gigabits per second, or processing roughly the equivalent of an entire CD-R disc every second. USB 3.0 devices will use a slightly different connector, but USB 3.0 ports are expected to be backward-compatible with current USB plugs, and vice versa. USB 3.0 should also greatly enhance the power efficiency of USB devices, while increasing the juice (nearly one full amp, up from 0.1 amps) available to them. That means faster charging times for your iPod--and probably even more bizarre USB-connected gear like the toy rocket launchers and beverage coolers that have been festooning people's desks.

When is it coming? The USB 3.0 spec is nearly finished, with consumer gear now predicted to come in 2010. Meanwhile, a host of competing high-speed plugs--DisplayPort, eSATA, and HDMI--will soon become commonplace on PCs, driven largely by the onset of high-def video. Even FireWire is looking at an imminent upgrade of up to 3.2 gbps performance. The port proliferation may make for a baffling landscape on the back of a new PC, but you will at least have plenty of high-performance options for hooking up peripherals.

Where You At? Ask Your Phone, Not Your Friend

GPS is taking off, as phone makers, carriers, and service providers have realized that consumers generally have no idea where they are, ever. A location-based service (LBS) takes raw GPS data that pinpoints your location and enhances this information with additional services, from suggesting nearby restaurants to specifying the whereabouts of your friends.

What is it? LBS was originally envisioned as simply using old-school cell-phone signal triangulation to locate users' whereabouts, but as the chips become more common and more sophisticated, GPS is proving to be not only handy and accurate but also the basis for new services. Many startups have formed around location-based services. Want a date? Never mind who's compatible; who's nearby? MeetMoi can find them. Need to get a dozen people all in one place? Both Whrrl and uLocate's Buddy Beacon tell you where your friends are in real time.

Of course, not everyone is thrilled about LBS: Worries about surreptitious tracking or stalking are commonplace, as is the possibility of a flood of spam messages being delivered to your phone.

When is it coming? LBS is growing fast. The only thing holding it back is the slow uptake of GPS-enabled phones (and carriers' steep fees to activate the function). But with iPhones selling like Ben & Jerry's in July, that's not much of a hurdle to overcome. Expect to see massive adoption of these technologies in 2009 and 2010.

 

Use Any Phone on Any Wireless Network 

The reason most cell phones are so cheap is that wireless carriers subsidize them so you'll sign a long-term contract. Open access could change the economics of the mobile phone (and mobile data) business dramatically as the walls preventing certain devices from working on certain networks come down. We could also see a rapid proliferation of cell phone models, with smaller companies becoming better able to make headway into formerly closed phone markets.

What is it? Two years is an eternity in the cellular world. The original iPhone was announced, introduced, and discontinued in less than that time, yet carriers routinely ask you to sign up for two-year contracts if you want access to their discounted phones. (It could be worse--in other countries, three years is normal.) Verizon launched the first volley late last year when it promised that "any device, any application" would soon be allowed on its famously closed network. Meanwhile, AT&T and T-Mobile like to note that their GSM networks have long been "open."

When is it coming? Open access is partially here: You can use almost any unlocked GSM handset on AT&T or T-Mobile today, and Verizon Wireless began certifying third-party devices for its network in July (though to date the company has approved only two products). But the future isn't quite so rosy, as Verizon is dragging its feet a bit on the legal requirement that it keep its newly acquired 700-MHz network open to other devices, a mandate that the FCC agreed to after substantial lobbying by Google. Some experts have argued that the FCC provisions aren't wholly enforceable. However, we won't really know how "open" is defined until the new network begins rolling out, a debut slated for 2010.

Your Fingers Do Even More Walking

Last year Microsoft introduced Surface, a table with a built-in monitor and touch screen; many industry watchers have seen it as a bellwether for touch-sensitive computing embedded into every device imaginable. Surface is a neat trick, but the reality of touch devices may be driven by something entirely different and more accessible: the Apple iPhone.

What is it? With the iPhone, "multitouch" technology (which lets you use more than one finger to perform specific actions) reinvented what we knew about the humble touchpad. Tracing a single finger on most touchpads looks positively simian next to some of the tricks you can do with two or more digits. Since the iPhone's launch, multitouch has found its way into numerous mainstream devices, including the Asus Eee PC 900 and a Dell Latitude tablet PC. Now all eyes are turned back to Apple, to see how it will further adapt multitouch (which it has already brought to its laptops' touchpads). Patents that Apple has filed for a multitouch tablet PC have many people expecting the company to dive into this neglected market, finally bringing tablets into the mainstream and possibly sparking explosive growth in the category.

When is it coming? It's not a question of when Multitouch will arrive, but how quickly the trend will grow. Fewer than 200,000 touch-screen devices were shipped in 2006. iSuppli analysts have estimated that a whopping 833 million will be sold in 2013. The real guessing game is figuring out when the old "single-touch" pads become obsolete, possibly taking physical keyboards along with them in many devices.